Swordsman

Description
Swordsmen are trained since childhood and are experts in handling ‘auras’.

The power of ‘auras’ can be focused onto swords and armor to enhance their abilities.

They also take the role of a tank, standing in front of their allies to defend them against enemy attacks, as well as inflict extreme damage on the enemy.

They can change jobs at level 25 to either Knight or Warrior.

[[File:Head_crush.png]] Head Crush
Description: Attack an enemy and inflict damage, leaving a deep scar that will inflict additional damage every 2 seconds for 20 seconds.

[[File:Magnum_break.png]] Magnum Break
Description: Create a shockwave to inflict physical attack damage to maximum 3 surrounding enemies and obtain additional Threat Value of 50% of the damage.

[[File:Battle_tactics.png]] Battle Manual
Description: Increases the Critical Hit probability according to the character's INT stat. 

[[File:Bash.png]] Bash
Description: Strike the enemy strong and fast.

[[File:Battle_order.png]] Battle Orders
Description: Increases power of all party and attack squad members for 30 mins.

[[File:Aura_strike.png]] Aura Strike
Description: Attack enemy with a sword charged with Aura, inflict Physical Attack damage and inflict additional Physical Attack damage per overlapping Aura. This skill consumes maximum 3 Auras and resets the Head Crush duration on the target.

[[File:Aura_blade.png]] Aura Blade
Description: Focuses all Aura on the sword and increases attack. This skill cannot be used with Aura Armor at the same time.

[[File:Provoke.png]] Provoke
Description: Taunt the enemy to make them attack you.

[[File:Mass_provoke.png]] Wide Provoke
Description: Taunt all enemies within 10m radius to make them attack you within 6 seconds. (Recast after 60 seconds).

[[File:Aura_armor.png]] Aura Armor
Description: Focus all Aura on the armor to decrease damage and increase Max HP. Threat Value by 300%. This skill cannot be used with Aura Blade at the same time.

Strategies
Swordsman generally fall into two categories, DPS (usually leading to the Warrior class) and Tank (usually leading to the Knight class). Unlike the original Ragnarok Online, increasing the AGI stat doesn't increase attack speed anymore (instead it increases Crit rate and Dodge). Combining that with the lack of two-handed swords for Knight classes and the slow base speed of the Swordsman, it is much less beneficial for Swordsman to pump their AGI stat. It should be noted that increasing the INT stat has no effect on the Swordsman class aside from the Battle Tactics skill.

As a result, Swordsman are advised to increase either their STR or their VIT stat, depending on their intended play style.